After all, it requires far fewer lucky breaks for a Mythic Nightmare raid drop to make it to Item Level 895 than it would for a Heroic dungeon blue, by a huge margin. Ditto for someone who casually queues for BGs compared to a top-rated arena player. A player who mainly queues for Dungeon Finder and Raid Finder may end up with a couple of great raid-quality pieces, but that's a far cry from what someone who actually does high-end raiding will look like.
WOW TITAN FORGED GEAR FULL
But there's a huge difference between a single Mythic-quality item and a full set of gear of that quality. It isn't really an inherent part of the system itself, but rather something we added midway through development to make it clear when you just got exceptionally lucky.Ī frequent concern with the Legion item system is that the very possibility of a Mythic-raid-quality item coming from a quest or dungeon boss cheapens those rewards. Titanforged is just a label that applies when an item successfully upgrades by +15 or more item levels. That's it.Īnd so, in Legion, even if you're a raider, if your friend is looking for someone to queue Heroic dungeons, you have an extra motivation to volunteer aside from pure altruism.
WOW TITAN FORGED GEAR UPGRADE
This process continues until an upgrade roll fails or the global item-level ceiling is reached. If that roll succeeds, the system rolls again for another +5 bonus. While there's a bunch of math behind it all, this may be a useful way of thinking about it: When generated, these items have a chance to roll a +5 item level bonus. the Dungeon Journal for Heroic Legion dungeons showing "Item Level 825+"). When looking at information on your rewards in sources like the Dungeon Journal or World Quest display, you'll see these items with a "+" next to their item level, indicating this chance to upgrade (e.g. When you earn an item from nearly any endgame source (dungeon, raid, world quest, PvP strongbox, mission, etc.), it has a chance of upgrading its quality. In essence, Legion changes those flat item-level plateaus into peaks that taper up to a global max potential item level.
And in a game underscored by progression, that's a shame. If you were a Hellfire Citadel raider, setting out to do Tanaan dailies (to unlock flying, let's say), there was zero chance that anything could happen during that play session that might make your character stronger.
WOW TITAN FORGED GEAR PATCH
In patch 6.2, Tanaan Jungle only offered Baleful items that could be empowered up to item level 695. Once you had Raid Finder gear or better, there was zero value to items from dungeons. In Warlords, Normal dungeon loot was Item Level 615. This came up in the first Legion Q&A a couple of weeks ago, but in past expansions, the endgame item structure has always been defined by a rigid series of flat plateaus. Static Item Level - "Anything Can Happen" There's a fair bit of confusion around how item level of end-game rewards works in Legion - understandable, since we haven't really gone into detail about how the system works, instead focusing on high-level goals and philosophies.